Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 460 (ID=0xe22)
    Vendor:   NVIDIA
    VRAM:     977 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\projects\arpa\release\win32\alejandro_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\projects\arpa\release\win32\alejandro_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.065 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\projects\arpa\release\win32\alejandro_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 658 -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.955779 ms

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 31099.
Total: 10.542291 ms (FindLiveObjects: 2.568124 ms CreateObjectMapping: 0.604304 ms MarkObjects: 7.305478 ms  DeleteObjects: 0.063360 ms)

cloudgap 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

